![]() As the progression of the game continues on, it goes from learning to mastering, and the replay value of each level is excellent too, being that you will most likely have to replay the later levels to achieve the bonuses received after beating set time goals. The idea behind this style of gaming is perfecting your timing and they programmed this to excel. This title for the iOS platform is by FAR the best out there, and even competes with other systems / classic games of the past, all the way to the latest consoles. I’m a veteran gamer, starting all the way back at the beginning of arcade gaming, and then into Commodore, Atari, Neo Geo, Turbografix 16, Nintendo, Genesis, Playstation, and every console since, all the way up until the latest PS4 Pro and XBox One. Nevertheless, the positives outweigh even this limitation - at least if the external controller compensates. I wish I knew in advance how limiting fine control quickly becomes before laying out the price for this on my iPad. Several walk-through also cite lack of fine control as a bit frustrating at higher levels and in boss battles but herald the fact that the game in iOS supports the use of wireless controllers. What needs to be done to succeed becomes obvious but the control provided by two thumb maneuvering is not up to the task IMO. This less-than-nuanced fine control became even more limiting in the next level when timed and action sequences are necessary. ![]() while the left/right thumb controls are adequate for movements, attacks and actions in the early stages of game play, by the time you reach the second level boss (the Kraken) the fine level control necessary for required action sequences is inadequate. This is a great title: good story line, awesome adventures, superb graphics and fairly intuitive finger controls. ![]()
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